Production of episode 2's visual assets begins today! I began by making slight adjustments to all the characters, refining the shader I'm using, and went with a different lighting rig. I also corrected a few issues I had with Vornoff. His hair lacked a transparency map, so it looked a bit off. Now it actually looks like it should. I also made the lenses of his glasses transparent, so he can emote more easily. All that was maybe five minutes of work.